How many Steam achievements are there?
69 at launch — all listed on the public Steam stats page.
How Many Dudes achievements guide: all 69 Steam trophies grouped by Family, Ranch, Daily Dude, Ensemble Mode with completion checklist. Verified August 2026.
Stream showing Daily Dude, Ensemble unlock requirements, and how Collection progress gates alternate modes.
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How Many Dudes achievements — 69 Steam trophies at launch, all base-game, no DLC split. This steam achievements guide groups every trophy by type (boss clears, Collection, Family wins, stat spikes, and preset teams) so you can chase 100% without spoiler-heavy story dumps. Names and descriptions pulled from the public Steam stats page August 16, 2026 · Steam.

| Fact | Detail |
|---|---|
| Total trophies | 69 Steam achievements |
| Platform | Steam (PC) · iOS · Android · Steam Deck Verified |
| Source | Steam community stats page — names verified August 2026 |
| Hidden trophies | At least one (empty public description — Probably Needed Those) |
| Easiest cluster | Boss wins · 20 Collectibles · first Silver/Gold Star fights |
| Hardest cluster | Family Gold Star completion · Tier 3 final boss · extreme stat thresholds |
| Mode-specific | Daily Dude (Dude of the Day) · Ensemble preset teams (×4) |
| Ranch tie-in | Collection and Gold Stars mirror Ranch Pocket Dice milestones |
Matched by build plan, shared topics, and guide progression — not random related links.
The full list is enumerable — unusual for a roguelike — which makes grouping more useful than a flat alphabet soup. Percentages below come from Steam global unlock at launch window; they will drift as more players finish runs.
| Category | Count (approx.) | Examples |
|---|---|---|
| Boss / Tier milestones | 6 | Boss Blaster · Silver Star Dude · The G.O.A.T. · Freight Train · Cosmic Forces · G.O.A.T. Crusher |
| Collection / discovery | 4 | I've Seen Things · I've Seen Too Much · I'm Every Dude · Trinket Tinkerer |
| Gold Star mastery | 3 | Dude Master · Dude Dabbler · Family Dude · Universal Dude |
| Mono-Family run wins | 6 | Workin' 9 to 5 · Merely a Setback · Fellowship of the Dudes · Plot Armor · Warp Speed · Warmonger |
| Preset five-Dude teams | 4 | Big Pumpers · On The Move · Retaliation · Support Squad |
| Economy / events | 6 | YOLO · Profit-Driven Dude · Actuary · Out of Stock · Coupon Clipper · Fair Trade |
| Stat threshold lab runs | 25+ | Mega Crits · Cleavin' Steven · Dancing Shoes · Way of the Fist · Never Felt Better |
| Challenge / restriction | 5+ | Thirsty Dudes · Iron Dude · Mob Mentality · Baby Boomer · No Thanks |
| Daily / misc | 3+ | Dude of the Day · Safe Space · Probably Needed Those (hidden) |
Boss Blaster triggers on any boss win. Silver Star Dude needs a Silver Star boss fight. The G.O.A.T. is the Tier 1 Gold Star capstone; Freight Train is Tier 2's Killipede equivalent; Cosmic Forces is the Tier 3 finale. G.O.A.T. Crusher adds a speed kill on top. Use the enemies guide for boss order and Trinket prep — achievements assume you already know who hits which Tier.
I've Seen Things (20 Collectibles) aligns with the first Ranch Pocket Dice reward. I've Seen Too Much is the full Collectible set — a late-account marathon paired with I'm Every Dude (every Dude Type) and Trinket Tinkerer (every Trinket). These are the achievements most players finish passively while chasing Gold Stars on the ranch guide Collection track.
Categories sorted — next is what you can expect without trying during a normal first campaign.
A first Tier 1 run that reaches Act bosses without deliberate trophy hunting still clears a double-digit chunk of the list. These are the trophies Steam shows above 50% global unlock at launch.

| Achievement | Requirement | Why it happens naturally |
|---|---|---|
| Boss Blaster | Win a boss battle | First Act boss clear |
| I've Seen Things | Discover 20 Collectibles | Mix of Dudes, Relics, and events by mid-campaign |
| Silver Star Dude | Win a Silver Star boss fight | Appears once you engage Star-variant bosses |
| YOLO | Invest in the Baller Package at Business Dude | Common if you accept his event when flush with cash |
| All You Can Eat | Defeat 100+ Crabs in one battle | High-count crab nodes show up in Tier 1 |
| Self-Help | Reach 15% Regeneration on a Dude | Healer + Regen Relics stack accidentally |
| Nuclear Codes | Launch a Nuke | Late Relic pools in sci-fi or explosive builds |
| Baby Boomer | Defeat 50,000 Toddlers | Long-term passive — toddler nodes are everywhere |
Winning Star fights fills Ranch Collection progress whether or not you open the achievements tab. Launch streams note the Tier 2 gate — Gold Stars on five Dude Types — appearing before players have five distinct types mastered. That is normal; backfill Stars on Tier 1 later per official Don't Fear the Tier guidance.
Thirsty Dudes (beat round 80 with zero Dude Juice used) is the opposite of natural — call it out so you do not waste it. If you panic-revive every knockout, you hard-lock a run-long restriction trophy until you intentionally plan a no-juice climb. See tips for juice discipline.
Natural unlocks taper off after Act 3 — Family-specific routes pick up the slack next.
Six achievements demand a full-run win with every Dude on your roster from one Family tag. That is harder than it sounds under the five unique Dude Types cap — you cannot stack five Knights — but Flyers and Ranch unlocks make mono-Family drafts viable once a tag is complete.
| Achievement | Family | Sample spine (see builds page) |
|---|---|---|
| Workin' 9 to 5 | Employed | Manager · Business · Medic · Coworker-style economy stack |
| Merely a Setback | Undead | Zombie · Necrodude · Lich · death-trigger Relics |
| Fellowship of the Dudes | Fantasy | Wizard · Cleric · Knight · Paladin sustain |
| Plot Armor | Action | Ninja · Cowboy · Agent · burst and reposition |
| Warp Speed | Sci-Fi | Trooper · Cyborg · Hacker · tech scaling |
| Warmonger | Warrior | Knight · Spartan · Samurai · frontline control |
Family Dude asks for Gold Stars on every Dude and Relic in one Family — a Ranch-long project. Dude Dabbler wants one Gold Star Dude from each of the six Families (Action, Employed, Fantasy, Sci-Fi, Undead, Warrior). Mono-Family win trophies are practice runs for those mastery grinds; use the families guide breakpoints before you commit ten runs to Employed only.
Sensitivity Training breaks the mono-Family pattern: win with five different Families on roster and a Smuggler Dude Relic. Plan it as a hybrid run after you have Smuggler discovered — not as your first mono-Family attempt.
Family routes cover run wins; stat trophies need lab setups instead — covered below.
Roughly half the list is stat threshold in a single battle or extreme economic totals in one run. These rarely happen on a balanced Tier 2 campaign — you aim for them in Tier 1 Endless or a seeded lab run with Ensemble.
| Achievement | Threshold | Build direction |
|---|---|---|
| Mega Crits | 1,500% Crit Damage | Ninja / Ranger + crit Relics + Trinkets — see trinkets |
| The Perfect Crit | 67% Crit Chance | Stack crit chance with diminishing returns in mind |
| Cleavin' Steven | 1,000% Cleave | Pirate / cleave Relics — launch Blitz cowboys footage path |
| Dancing Shoes | 70% Evasion | Ghost / Agent evasion stack |
| Never Felt Better | 1,000 Max HP | Toughness + HP Relics on Knight or Spartan |
| Who Needs Healing? | 50M Temporary HP | Therapy · shield loops · long Endless fight |
| Necrodudicon | 300 Skeledudes one battle | Gravestone · Necrodude summon loop |
| Profit-Driven Dude | $30,000 Business profit one run | Business Dude reinvest every window — tips |
| Yoink | 10,000,000 lifesteal HP | Vampire · Undead lifesteal aura stacking |
| Try To Hit Me | Deflect 1,000,000 attacks | Psionic · Spartan deflection build |
Big Pumpers (Ninja, Wizard, Ranger, Electrician, Trooper), On The Move (Cowboy, Alien, Samurai, Explorer, Wizard), Retaliation (Psionic, Agent, Paladin, Spartan, Druid), and Support Squad (Alien, General, Lich, Time, Manager) are exact five-type lists. Classic Flyer RNG can theoretically hit one, but Ensemble pre-posted Flyers — unlocked via Ranch Collection on the ranch guide — are the intended route.
Iron Dude: win without consumables on any boss fight. Thirsty Dudes: reach round 80 with zero Dude Juice spent. Both punish sloppy habits from the beginner guide. Run them on Tier 1 once your Family spine clears bosses comfortably — not while learning.
Treat 100% as four passes overlaid on normal Ranch progression — not a single perfection run.
| Phase | Focus | Steam % (launch window) |
|---|---|---|
| 1 — Campaign | Boss ladder + 20 Collectibles | Top trophies 50–90% |
| 2 — Tier climb | Killipede + Tier 3 finale | Mid 10–40% |
| 3 — Family wins | Six mono-Family routes | Low teens |
| 4 — Lab / Ensemble | Stat spikes + preset five-Dude lists | Single digits |
| 5 — Completionist | All Gold Stars + full Collection | Under 1–5% |
Pin the game in Steam, sort achievements by Unlocked, and filter remaining by category using the tables above. Mobile stores may differ — this guide is Steam-first; verify Apple Game Center or Play Games parity separately if you cross-save.
Dude Master on one Dude plus all its Relics is dozens of boss repeats. If launch-week patches rebalance Families, finish campaign and Tier trophies first, then revisit mastery after balance settles — patch notes land on Discord and Steam news faster than any wiki row update.
69 at launch — all listed on the public Steam stats page.
This page. Group trophies by Family / Ranch / Daily Dude / Ensemble, then chase 100% after your first Tier 2 clear — do not start with hidden or Gold Star mastery.
Yes — Probably Needed Those has no public description. Others may be unlisted until unlocked.
Platform stores may differ. This guide tracks Steam; verify mobile separately.
Full Collection (I've Seen Too Much) and Dude Master-style Gold Star completion sit at the bottom of global unlock rates.
Strongly recommended for the four preset five-Dude win trophies — unlock it via Ranch Collection progress.
Dude of the Day requires winning a Daily Dude run — separate from Classic campaign.
The ranch guide for Collection and Ensemble unlocks, then builds for mono-Family routes.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.