
Bonfire
Relic- Role
- Same-Family stack
- Why early
- Free Max HP scaling — mono-Family anchor
Free Max HP scaling — mono-Family anchor
How Many Dudes relics guide: shop modifiers, Family tag pools, best early picks, trigger loops, and reroll rules for Tier 1–3 runs on Steam and mobile.
Full run showing Relic stashes, Merchant shops, Family pool control, and trigger stacking that wins Tier 3.
~10 min read
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How Many Dudes relics are run-wide modifiers — hundreds of passives from shops, events, and stashes that rewrite combat triggers, economy, and stat curves. Unlike boss Trinkets, Relics are not bound to one Dude type; they stack on the whole roster until the run ends. This guide maps sources, Family pool rules, and the best early shop picks for Tier 1–3. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Scope | Run-wide — affects all five Dude Types on the roster |
| Sources | Merchant shop · Relic stash · Smuggler events · Scavenger loans |
| Pool control | 6 Families on roster bias which Relics appear |
| Stacking | Multiple Relics active; some are type-tagged, some are global auras |
| Exclusivity | Owned Relics removed from shop pool until run ends |
| Pair with | Trinkets (per-type boss mods) · builds |
| Count | Hundreds at launch — Dudex is the source of truth for exact text |
Matched by build plan, shared topics, and guide progression — not random related links.
Relics and Trinkets both modify auto-battles, but they answer different questions. Relics ask: "What rules does this run play by?" Trinkets ask: "How does this one Dude type spike after a boss?"
| Layer | Relics | Trinkets |
|---|---|---|
| Binding | Whole run — any Dude can benefit | One Dude type on your roster |
| Drop source | Shops, stashes, events | Act bosses · Trinket stash events |
| Slots | Unlimited within shop/event grants | One Trinket slot per type per run |
| Replace rule | Keep all owned Relics | New Trinket destroys the old one on that type |
| Planning | Shop every few nodes | Route bosses toward your carry type |
A Wizard with Arcane Monocle (Relic) and ADHD (Trinket) is a different carry than a Wizard with only one layer. Relics supply stat auras and trigger rewrites; Trinkets add movement or proc spikes that no shop roll replaces. Build both from draft — see the beginner guide loop and tier list for who deserves the boss slot.
Sources come next: where Relics actually enter your run.
Relics enter through four recurring node types. Merchant shops are the main sink for cash; stashes are free power spikes; event NPCs bend pool rules when you are willing to take risk.

| Source | Cost | What you get |
|---|---|---|
| Merchant Dude shop | Gold per Relic + reroll fee | Three offers biased by roster Families; first restock sometimes free |
| Relic stash | Free pick (one of three) | Cheaper pool roll — good mid-run catch-up |
| Smuggler Dude | Temporary loan / gold trade | Off-pool or cross-Family Relics you cannot shop normally |
| Scavenger / Trainer events | Varies — often HP or cash | Bonus Relic, stat bump, or pool manipulation |
Launch-week runs show Merchant restocks dropping in price after Ranch upgrades — one clip notes the first restock free and later shops costing 25 gold less per tier invested. Smuggler events let you borrow Relics for several rounds and return them with a bonus pick if you survive the loan window — strong when you need a spike for one boss but cannot afford permanent ownership yet.
Relic stashes appear on the map like fights. They are not rerollable: pick one of three and move on. Because owned Relics leave the pool, a stash that offers your missing Bonfire or Bag of Bones is often worth skipping a safer cash fight — especially before Act 2 when enemy count jumps.
Family tags decide which three names the Merchant can roll — covered next.
Shop Relics filter through Family tags on your five Dude Types. Mono-Fantasy runs see more Wizard-tagged and Cleric-tagged names; a three-Family salad dilutes every tag. Flyers bias recruitment, which indirectly biases the pool for the next hour.

| Roster pattern | Shop density | When to use |
|---|---|---|
| 4–5 same-Family types | Highest on-tag rate | Tier 3 pushes, Star grinds, Ensemble pre-posts |
| 3 + 2 hybrid (e.g. Fantasy/Warrior) | Strong partial pools | Most launch-week clears |
| 5 mixed Families | Low synergy hit rate | Only if events grant broken globals |
Many Relics name a Dude type in the tooltip — Arcane Monocle (Wizard), Bandoleer (Cowboy), Aspis (Spartan), Bonus Check (Manager). Those still require the type on roster; they do not force-recruit. Dudex lists preferred stats per type — match Relic text to those stats before you buy.
Acts 1–2 reward Relics that fix roster holes: taunt pulses, team healing, economy, or one carry spike. Rarity flavor text matters less than trigger completion before the first multi-target swarm.
| Relic | Tags / role | Why early |
|---|---|---|
| Same-Family stack | Free Max HP scaling — core mono-Family anchor | |
| Knight / heal triggers | Temporary HP when heals land — stabilizes Cleric boards | |
| Knight taunt proc | Repeating taunt chance on Direct Damage | |
| Wizard crit/fireball | Crit damage + fireball aura — Fantasy carry spine | |
| Cowboy reposition | Lasso arrivals deal AoE — Action cleave enabler | |
| Economy | Cash on knockout — funds rerolls without selling Dudes | |
| Undead revive | Thrall revive + Skeledude summon — death-loop starter | |
| Manager / Employed | Intern Attack Speed + Crit — economy burst |

Free Max HP scaling — mono-Family anchor

Temporary HP when heals land

Repeating taunt chance on Direct Damage

Crit damage + fireball aura

Lasso arrivals deal AoE cleave

Cash on knockout — funds rerolls

Thrall revive + Skeledude summon

Intern Attack Speed + Crit burst

+Crit Chance/Damage team-wide

Blessing Attack Power + Run Speed

Rewrites orbital strike cadence

Extra toxin stack + spread
Act 1 shops want taunt + one carry Relic. Act 3 shops want storage, execute, and revive — Bag of Bones, Alchemy Table (Assassin toxin stack), Blaze of Glory (Trooper orbital rewrite). Do not reroll Act 1 shops hunting Act 3 names; buy stability, then specialize at bosses via Trinkets.
Family-specific spikes are indexed below if you already locked a spine from the families guide.
These how many dudes relics picks assume a mono or heavy hybrid board for that Family. Splash one off-tag Relic only when it fills a missing role (taunt, heal, cash).
| Family | Core Relics | Carry spike | Utility |
|---|---|---|---|
| Action | Bandoleer · Butterfly Stinger · Barrel of Oranges | Black Sheep (rear taunt) · Caged Tiger (KO crit burst) | Bite Stick (Cowboy fatal lasso heal) |
| Employed | Bonus Check · Boombox · Brilliant Smile | Construction hammer tempo · Electrician static | Life Insurance · Business event synergy |
| Fantasy | Arcane Monocle · Battle Hymn · Bear cluster (Druid) | Bass Drum (Bard evasion songs) · Alchemy Table (Assassin) | Ancient Idol (Explorer block) · Book of Life |
| Sci-Fi | Blaze of Glory · Beam Splitter · Antifragility Implant | Brain Implant · Bullet Time | Bonfire if stacking Cyborg/Trooper tags |
| Undead | Bag of Bones · Anubis Statue · Bat Wings | Blood Siphon / Blood Bag (Vampire) | Ancient Sword (taunt Skeledude summon) · Bean Burrito (KO gas) |
| Warrior | Aspis · Belted Greaves · Bagpipes | Blacksmith's Hammer (Knight temp HP crit) | Ab Roller (Spartan deflection) · Bamboo Dummy (Samurai deflect crit) |

Lasso arrivals deal AoE cleave

Crit and cleave tempo for Action carries

Pirate Rum and team opening burst

Rear-line taunt for cleave boards

KO crit burst on high-count packs

Cowboy fatal lasso heal finisher

Intern Attack Speed + Crit burst

Employed tempo and shop synergy

Dentist and Employed DR stack

Cash on knockout — economy snowball

Max HP if running 3+ Employed tags

Temp HP when heals land on Medic boards

Wizard crit/fireball carry ceiling

Paladin Blessing Attack Power + Run Speed

Druid bear form cluster anchor

Bard evasion songs for backline

Assassin toxin stack + spread

Explorer block for sustain flex

Trooper orbital rewrite

Extra beam targets for tech carries

Psionic deflect scaling

Stored DPS spike for Hacker

Interval nuke tempo

Max HP when stacking Cyborg/Trooper tags

Thrall revive + Skeledude summon

Undead heal proc on death triggers

Vampire lifesteal aura amplifier

Team drain on Undead loops

Taunt Skeledude summon

KO gas swarm clear

Block stack for multi-Warrior lines

Knight toughness team scaling

Repeating taunt proc on Direct Damage

Knight temp HP + crit burst

Spartan deflection temp HP

Samurai deflect crit chains
Fantasy/Warrior hybrids often slot Battle Hymn (Paladin) plus Aspis (Spartan) without full mono. Undead/Sci-Fi can share Bonfire if you tag-count both Families on five types — rare but viable in Daily seeds. Cross-check Dude picks on the builds hub before you force mono for one Relic name.
Regular Dude-centric Relics assume multiple Regulars — impossible under the five-unique-type rule unless events rewrite recruitment. Treat those as C-tier unless a Smuggler loan breaks the rule for one fight.
Reroll discipline matters once you know what you are hunting — next section.
Gold funds both Relics and Flyer rerolls. One completed trigger loop beats three half-synergy stat sticks — but empty reroll streaks before bosses are how Tier 2 runs end.
| Situation | Buy now | Reroll instead |
|---|---|---|
| Shop has on-tag named Relic for carry | Yes — even if expensive | Only if you already own it this run |
| Missing taunt/heal and shop offers one | Yes — always | Never reroll past boss with zero front line |
| Three off-Family stat sticks | No | Reroll once if cash ≥ next node reward |
| One good + two bad offers | Buy the good one first | Then reroll with remaining gold |
| Pre-boss with full HP | Skip reroll if board stable | Reroll only for boss-specific spike |
Each purchase removes that Relic from Merchant rolls for the rest of the run. Late shops feel "empty" because you already took the S-tier names — that is normal. Switch to Trinket routing or cash hoarding for Smuggler off-pool access instead of rerolling ten times for a Bonfire you grabbed in Act 1.
When Smuggler offers cross-Family loans, compare the temporary spike to two reroll fees. A borrowed Blaze of Glory for one Gorilla boss often beats gambling rerolls for a Trooper tag you never recruited.
Broken loops — when shop RNG and bosses align — are below.
Endgame how many dudes relics combos hinge on shared triggers: Heal, Knockout, Death, Crit, Taunt, Move, and Stored damage. These clusters show up in launch clears and healing-loop runs — not datamined DPS, but repeatable win conditions.
| Loop | Relics involved | Dude spine |
|---|---|---|
| Infinite heal sustain | Ablative Shield · Bandage · Bloody Talisman | Cleric + Medic + Frankendude |
| Skeledude wall | Bag of Bones · Ancient Sword · Book of Shadows | Necrodude + Lich + Zombie |
| Crit cleave | Arcane Monocle · Arsenal · Glass Cannon Trinket pair | Wizard + Ninja + Pirate |
| Stored damage bomb | Alchemy Table · Bad Credit Trinket pair · Manager expel | Manager + Warlock + Lich |
| Economy snowball | Life Insurance · Bonus Check · Business Dude events | Finance + Manager + Employed stack |
| Taunt immortality | Bagpipes · Belted Greaves · Therapy Trinket on General | Knight + General + Spartan |

Infinite heal sustain

Infinite heal sustain

Infinite heal sustain

Skeledude wall

Skeledude wall

Skeledude wall

Crit cleave

Crit cleave

Crit cleave

Stored damage bomb

Stored damage bomb

Stored damage bomb

Economy snowball

Economy snowball

Economy snowball

Taunt immortality

Taunt immortality

Taunt immortality
Block Chance, Evasion, and Toughness diminish — but trigger procs (heal on taunt, summon on KO) do not. A loop built on Heal triggers outscales raw +Attack Power sticks after Tier 2 when enemy DPS scales faster than linear stats.
Five Relics deep with no boss Trinket on your carry loses to three Relics + ADHD on Wizard or Therapy on General. Plan boss order on the enemies guide and trinkets matrix once your shop spine is online.
Hundreds at launch — exact count grows with patches. Dudex in-game lists every owned and discovered Relic with full effect text.
Yes. Every Relic you buy or pick from stashes stays active for the run. There is no small equipment slot cap like Trinkets.
No — Relics are run-bound. Ranch meta unlocks new Relics into the discovery pool and widens shop options over time.
Owned Relics are removed from the Merchant pool until the run ends. Smuggler events can still inject off-pool copies temporarily.
No universal best — Bonfire and Arcane Monocle win often, but Knight taunt Relics save unstable boards. Match Family and missing role first.
Shop Relics from Act 1; boss Trinkets from Act 1 onward. See Trinkets for per-type picks.
Trinkets for boss rewards, then best builds to wire both layers into five-Dude teams.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.