
Wizard Dude
S-tier- Family
- Fantasy
- Why
- Periodic fireballs scale with Attack Power and cleave Relics — core Fantasy carry
Periodic fireballs scale with Attack Power and cleave Relics — core Fantasy carry
How Many Dudes tier list: S/A/B/C rankings for all 42 Dude Types, Family synergy notes, and safe first picks for Tier 1–3 runs on Steam and mobile.
Launch-week run showing S-tier Pirate taunt, cleave Relics, and Medic support in action.
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This how many dudes tier list ranks all 42 recruitable Dude Types for general Tier 1–3 progression on Steam (PC) · iOS · Android · Steam Deck Verified. Placements weigh Family tag density, Trinket flexibility, and how often a type wins shops without a perfect Relic — not solo dummy DPS. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Roster size | 5 unique Dude Types per run |
| Families | 6 |
| Rank bands | S / A / B / C — general Tier 1–3 draft priority |
| Not ranked | Summon-only Skeledudes, event NPCs (Merchant, Trainer) |
| Synergy layer | Relics + Trinkets move rows more than raw abilities |
| Mobile parity | Same roster on Steam, iOS, Android at launch |
| Deep dives | All dudes · Trinkets |
Tiers describe draft priority when a Flyer offers three random types — not permanent character value. How Many Dudes? has no bench: every pick consumes one of five unique slots for the whole run.
| Band | Draft priority | Typical role |
|---|---|---|
| S | Take unless it breaks your Family plan | Carry, economy, or backbone healer/tank that works with minimal Relics |
| A | Strong with one Trinket or on-tag Relic | Secondary carry, specialist healer, or tech enabler |
| B | Playable inside a themed build | Needs Family stack or named Relics to catch S-tier output |
| C | Skip in generic runs | Ability contradicts five-type cap or needs unavailable duplicates |
Every band assumes you still cover damage, taunt or block, healing or lifesteal, and economy or scaling. An S-tier Wizard does not help if the Flyer never offered a front line and you are facing 400 Bees.
Bands are about who fills those jobs fastest — the S-tier table is where most players should start reading.
These types show up in the majority of community clears because their abilities trigger reliably without exotic Trinkets. Several appear in launch-week streams with minimal backseat coaching.


Periodic fireballs scale with Attack Power and cleave Relics — core Fantasy carry

Pulse heals split across injured allies; stabilizes swarm fights

Intern damage storage + expel — explosive with Employed shop density

End-of-fight dividends fund rerolls and Business Dude loops

Repeating AoE taunt — default Warrior front line

Opening taunt + Rum evasion stack; pairs with cleave Relics

Blessing damage redirect — best single-target protection

Skeledude summon on a timer — extra bodies for free

Regen plus HP donation — anchors sustain comps

Echo heals and extra bodies without manual input
Stacking three S-tier carries without a taunt is how Tier 2 Gorilla packs end runs. Take at most two from this table unless the third slot fixes defense.
A-tier picks often complete the triangle — damage plus one S-tier plus one enabler is the usual ladder into mid-game.
A-tier Dudes win runs daily but want a boss Trinket or a named Relic before they match S-tier consistency. They are your second and third Flyer clicks, not autopicks over Knight or Cleric.


Crit shurikens bounce to extra targets

Dashes to endangered allies as Assets with temp HP

Lasso repositions allies — enables melee carries

Orbital strike on interval

Stored exploit damage on attack

Song stacks Attack Power on four allies

Heals after damage threshold

Stores damage in thralls, expels true damage

Lifesteal aura spreading to allies

HP equalize heal proc

Commands lower ally to taunt

Dash to lowest HP enemy
Ninja and Agent jump a band when a boss drops ADHD, Taser, or Team Jersey. Check the trinkets guide before you skip an A-tier just because an S-tier damage dealer is flashing — sometimes the Trinket is the real carry.
Matched by build plan, shared topics, and guide progression — not random related links.
B-tier types are sidegrades until you commit to a Family theme. They are fine third or fourth picks inside mono-Fantasy, mono-Sci-Fi, or hybrid Action/Warrior routes.

Phalanx block stacking

Toxin stack burst

Bear form cleave window

Cyborg count Attack Power

Pact stored damage

Floofball heals

Burger heals on hit

Canteen sip heal

Toughness plus heal donate

Hammer toss taunt

Tractor beam reposition

Deflect taunt chains

Delayed anomaly bombs

Static discharge throw

Novocaine damage reduction

Doom execute threshold

Post-KO revive plus taunt heal

Magic arrow poke

Berserk speed proc
Three B-tier Fantasy Dudes plus on-tag Relics outperform a salad of S-tier tags with no shop synergy. Use the families guide to pick a spine before you force these picks.
C-tier does not mean unusable — it means the ability text fights the roster rules or needs duplicates you cannot field. Save these for Daily Dude seeds, Ensemble experiments, or Relics that rewrite recruitment.

Mob Mentality scales with other Regulars — only one type slot allowed

Unga Bunga — low synergy hooks versus other Action types

Ability data thin; outclassed by Quantum echo heals

Summoned by Necrodude — not a primary Flyer pick
Fixed Daily rosters and Ensemble pre-posts sometimes start you with two Regulars via rulesets or Relics not modeled here. Re-evaluate when patches or Ranch unlocks change starting teams — we note hotfixes in the tips page.
Family modifiers explain why the same Dude moves bands when you commit to a tag — next section.
Six Families gate shop Relics. A B-tier Dude in a mono-Family run often outperforms an S-tier splash pick because the shop keeps feeding relevant modifiers.

Burst, crit, reposition, and cleave lanes.

Economy, threshold heals, and workplace archetypes.

Fireballs, pulse heals, blessings, and song stacks.

Orbitals, exploits, echoes, and tech scaling.

Death triggers, lifesteal, and summon loops.

Taunt pulses, blocks, and pursuit dashes.
Two-Family hybrids (Fantasy/Warrior, Undead/Sci-Fi) are launch-meta friendly: four tag slots still get partial Relic density without forcing a narrow Flyer. Full mono pays off in Tier 3 when shop size grows — see builds for templates.
Yes. Early Tier 1 rewards taunt plus one AOE carry; late Tier 3 and god fights reward stored damage, execute thresholds, and revive loops.
| Phase | Priority shift | Examples |
|---|---|---|
| Acts 1–2 | Taunt, pulse heal, one cleave carry | Knight, Cleric, Wizard |
| Mid run | Economy or Relic density | Finance, Manager, on-Family shop |
| Act bosses | Trinket slot quality | Match boss route to carry type |
| Tier 3 / G.O.A.T. | Revive, storage, true damage | Lich, Manager, Necrodude |

Periodic fireballs scale with Attack Power and cleave Relics — core Fantasy carry

Intern damage storage + expel — explosive with Employed shop density

Repeating AoE taunt — default Warrior front line

Skeledude summon on a timer — extra bodies for free
If you started Action/cleave, finish Action/cleave. Pivoting Families mid-run starves Relic shops. Use early picks for flexible A-tier (Agent, Ghost) and late boss Trinkets to specialize.
Methodology for these bands is below if you want to challenge a placement.
Four axes, weighted toward stable Tier 1–2 clears rather than meme one-shots. No fabricated DPS percentages — launch window only.
| Axis | Measures | Weight |
|---|---|---|
| Standalone value | Ability works with zero boss Trinkets | High |
| Relic compatibility | Named Relics on Dudex match the type | High |
| Role coverage | Taunt, heal, DPS, or economy in one slot | Medium |
| Five-type rule | Ability text respects unique roster cap | Medium |
Placements cross-check Dudex tooltips, Butterscotch's official beginner post, and launch-week community runs (including Flyer draft and Pirate cleave footage). Skeledude summons, patch buffs, and mobile-only balance can move rows — treat C-tier and B-tier as the most volatile.
No single best — Wizard and Manager scale hardest, but Cleric or Knight stabilize runs faster. Pick based on missing role, not hype.
Mob Mentality needs multiple Regular Dudes, but rosters cap at five unique types — so the passive barely activates in normal runs.
Yes for general runs: opening taunt, Rum evasion, and cleave Relic synergy show up consistently in launch clears.
Same roster at launch. Patch notes may diverge later; we update when Butterscotch ships balance changes.
Mono improves shop Relics; hybrid is safer for beginners. See families guide.
All dudes with Family tags and ability summaries.
Best builds to turn tiers into five-Dude teams, then trinkets for boss order.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.